Jingzhi Bao
My research focuses on post-training (RL) for image/multimodal generation, and pre-training, post-training, and data pipeline construction for 3D foundation models.
I am expected to graduate in January 2027 and actively seeking full-time opportunities!

Education

University of Illinois Urbana-Champaign (UIUC)
Master in Computer ScienceSep. 2025 - Present

The Chinese University of Hong Kong, Shenzhen
B.Eng. in Computer Science and EngineeringSep. 2021 - July 2025

Nanyang Technological University (NTU)
Exchange StudentAug. 2023 - Dec. 2023
Experience

ByteDance
Research InternMay 2026 - Aug. 2026

Lightspeed Studios, Tencent IEG
Research InternFeb. 2025 - Aug. 2025

MeshyAI
Research Intern2025

University of California, Merced
Visiting StudentJune 2024 - Dec. 2024
Publications
Toward Next-Generation 3D Texture Generation
Meshy Texture Team
Technical Report.
The best texture generation model delivering exceptionally accurate, photorealistic, professional-level PBR textures + normal maps, with support for multi-view inputs. Lead the project across data filtering, pipeline infra optim., model training/quantization/distillation, and arena evaluation.
UltraTex: Aligning Physical Knowledge for High-Fidelity PBR Texture Generation
Jingzhi Bao, Xiaohe Ma, Hong Li, Yuanming Hu, Xiaoguang Han
Conditionally accept to ACM Transactions on Graphics (Proc. SIGGRAPH Asia).SIGGRAPH Asia 2026
VLM- and REPA-guided multimodal PBR texture generation (base color + bump). This is the technical foundation of Meshy 8K Texture product, while the production model was separately trained by their technical staff.
CaliTex: Geometry-Calibrated Attention for View-Coherent 3D Texture Generation
Chenyu Liu, Hongze Chen, Jingzhi Bao, Lingting Zhu, Runze Zhang, Weikai Chen, Zeyu Hu, Yingda Yin, Keyang Luo, Xin Wang
IEEE/CVF Conference on Computer Vision and Pattern Recognition.CVPR 2026
A framework of geometry-calibrated attention (geo-aligned attention + condition-routed attention) achieves strong texture alignment with 3D structure. CaliTex produces cross-view consistent textures outperforming both open-source and commercial methods (Hunyuan3D 2.1/3.0).
LumiTex: Towards High-Fidelity PBR Texture Generation with Illumination Context
Jingzhi Bao*, Hongze Chen*, Lingting Zhu, Chenyu Liu, Runze Zhang, Keyang Luo, Zeyu Hu, Weikai Chen, Yingda Yin, Xin Wang, Zehong Lin, Jun Zhang, Xiaoguang Han
International Conference on Learning Representations.ICLR 2026
A product-ready level PBR generation method that surpasses SoTA open-source and commercial methods (Hunyuan3D 2.1, Meshy-5, Tripo v2.5).
Tex4D: Zero-shot 4D Scene Texturing with Video Diffusion Models
Jingzhi Bao, Xueting Li, Ming-Hsuan Yang
arXiv preprint, 2024.
A zero-shot method that proposes to guide video model generation with 3D geometry priors from mesh animations for control.
Photometric Inverse Rendering: Shading Cues Modeling and Reflectance Regularization
Jingzhi Bao, Guanying Chen, Shuguang Cui
International Conference on 3D Vision.3DV 2025
A differentiable inverse rendering framework that jointly optimizes lighting and materials for photometric images, achieving accurate self-shadow handling and inter-reflection estimation. DINO-based feature distillation delivers more consistent surface reflectance decomposition.





